Rendition of my rogue character from World of Warcraft. Her armor is inspired by a gear set from the game. The outlaw specialization is a heavily pirate-themed play style, so I did my best to incorporate that theme into the assassin look. The pose is supposed to be from the perspective of a defeated combatant, about to get a taste of the boot. Most of the techniques were new to me, so this piece posed a formidable challenge, especially due to my constant changes between iterations (and the awkward pose).
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